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NSEvents and Unity

hi,

I am trying to write a plugin for unity that can pickup NSEvents so I can implement support of trackpad swipes and pinches. I'm struggling to get the plugin to even acknowledge a keyDown or mouseDown event has been fired and I was wondering if this was because of Unity.

Does Unity handle and destroy these NSEvents before my plugin has a chance to detect them?

My knowledge of this area is very vague so any information that could help will be very much appreciated!

Thanks

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asked Aug 12 '11 at 03:20 PM

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bensmiff
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asked: Aug 12 '11 at 03:20 PM

Seen: 263 times

Last Updated: Aug 12 '11 at 03:20 PM