I am trying to write a plugin for unity that can pickup NSEvents so I can implement support of trackpad swipes and pinches. I'm struggling to get the plugin to even acknowledge a keyDown or mouseDown event has been fired and I was wondering if this was because of Unity.
Does Unity handle and destroy these NSEvents before my plugin has a chance to detect them?
My knowledge of this area is very vague so any information that could help will be very much appreciated!
asked Aug 12 '11 at 03:20 PM