the Qualcomm AR Unity Extension is quite popular right now. I would really like to use the camera image on a RenderTexture for further processing (think reflection maps, diffuse lighting, ...). But everytime I use a RenderTexture on the AR camera, I only get a black screen. This also happens when using any of the ImageEffects.
I think that the QualcommAR maybe does strange things to the underlying graphics buffers.
Has anyone managed to get ImageEffects or RenderTextures to work? That would be really great!
Best regards Felix
asked Aug 12 '11 at 01:11 PM
Just to close this: Qualcomm AR (now called Vuforia) now supports using the camera image as a Texture and thus using ImageEffects and Shaders on it.
Also, if one doesn't want the AR, but only the camera image, Unity 3.5 also supports using the camera image as texture.
answered Mar 21 '12 at 03:36 PM