Hello everybody,
the Qualcomm AR Unity Extension is quite popular right now.
I would really like to use the camera image on a RenderTexture for further processing (think reflection maps, diffuse lighting, …). But everytime I use a RenderTexture on the AR camera, I only get a black screen. This also happens when using any of the ImageEffects.
I think that the QualcommAR maybe does strange things to the underlying graphics buffers.
Has anyone managed to get ImageEffects or RenderTextures to work? That would be really great!
Best regards
Felix