I'm working on an iOS project with unity and I'm having randomly crashes because it's running out of trampolines of type 2.
The traceback is allways different, crashing on different methods and at anytime between 5 and 10 minutes of gameplay.
I know I can increase the number of trampolines. But if the crash is time based soon or later it will do.
Someone knows what are the trampolines are used for? There is any way to avoid reach the limit? Any best practices about trampolines usage?
Thank you all.
asked Aug 12 '11 at 08:26 AM