I have an explosion which is basically a particle system. I want this explosion, when contacting some objects, to trigger another explosion. Kind of a chain reaction of explosions.
So I added colliders both to the explosion and the object and marked the “Is Trigger” option.
Next I attached a script to the object and hooked the OnCollisionStay method.
For some reason this does not work. The collision is no detected.
My guess that this is because the both explosion and object are not moving and the explosion just appears near the object, so entering a collision is not detected. But I don’t know how to solve this problem.