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A problem has been plaguing our project for a while - when we put out a web build, text renders perfectly find under Windows machines and the Mac used to make the build. However, some Macs have missing characters - for example, the string "Press any key to continue" would be drawn as "ress any ey to contine" on some Macs. We've tried using different fonts, but no matter which font we use, it appears that the same set of characters refuse to be drawn. The problem is consistent across different browsers (tested on Chrome, Firefox, Safari). It's very strange that Windows has never encountered this error, whereas some Macs regularly do. They're both running the same web build - has anyone else run into an issue like this? edit: we also haven't nailed down for sure whether this is a Font or a GUI issue (we're using GUISkins and GUI.Box to draw), or something else entirely.
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Better title may be "Font missing characters in MacOS WebPlayer". The better your title, the more likely the right person will see your question.
Thanks. Title changed, and a little more info added.
And now Related Questions is showing better hits, like http://answers.unity3d.com/questions/130106/font-issues-with-webplayer-on-mac.html
It's not a solution, but you should be careful using Include Font Data, since you possibly do not have a license to redistribute the font you are using. in my games, I just give a good list of local font names to use.