Just a bit of clarification needed on this...
Are Rotation.EulerAngles values limited to 360 degrees, or can I get a limitless value from it as an object rotates around an axis?
Cheers!
Just a bit of clarification needed on this...
Are Rotation.EulerAngles values limited to 360 degrees, or can I get a limitless value from it as an object rotates around an axis?
Cheers!
Rotations are stored as Quaternions and quaternions do not support many rotations (as Euler angles do), so no - you can't.