Hi All
If I have a class I have created with public members and I have my own EditorWindow. Can I create some GUI to edit the members on that class in the EditorWindow in a similar way to the GUI the editor generates for scripts attached to the selected GameObject automatically, or do I need to create the GUI manually for each property.
I can see PropertyField and ObjectField GUI elements, but it’s not entirely clear how these should work.
Thanks
H