I'm fiddling around with the AndroidJNI-Bridge between Unity and Java. So far, everything is fine (I'm no Java user, so some things to learn on this side), I can call functions and everything. But now I'm stuck with arrays. AndroidJavaObject provides a generic .Call<>-method, but Unity simply crashes or returns nothing when trying to use that with an array. So I tried the following, but it also crashes and I have no idea why:
Using ao.Call with another method works fine. Thanks for any help!
asked Aug 10 '11 at 01:40 PM