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Real time high quality interactive liquids

How could we go doing high quality interactive liquids, and still not using too much CPU, GPU?

This is possible, as Portal 2 had proved.

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Thanks in advance!

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asked Aug 10 '11 at 01:12 PM

limdingwen gravatar image

limdingwen
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Portal 2's liquids are actually extremely constrained (though they've done a great job of making them seem very fluid and free).

The short answer is that you will need to come up with your own set of limitations in order to implement fake fluids, and those limits will depend on your game.

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answered Aug 10 '11 at 01:31 PM

Waz gravatar image

Waz
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Hmm. .. let's see. ... metaballs? How could we implement metaball fluid using the script on the wiki?

Many thanks!

Aug 10 '11 at 02:09 PM limdingwen

Metaballs are good for the visual part (it looks like P2 uses them). IIRC, Fluvio uses them too.

Aug 10 '11 at 09:07 PM Waz

Thanks for the answers!

Aug 11 '11 at 08:55 AM limdingwen
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asked: Aug 10 '11 at 01:12 PM

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Last Updated: Aug 11 '11 at 08:55 AM