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I am using assets bundle to dynamically add prefabs to a scene and those prefabs can be cloned by the users. When a user clone a prefab, I need to determine if the prefab has been loaded. If not, then I will use the WWW class to load the asset bundles with the prefab. Question is, how do I know that a prefab is loaded and ready to be clone?
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If you know the name of the prefab you could try GameObject.Find. A return value of null would mean it is not loaded.
Please post your results!
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all prefabs will load in startup and you need to just download asset bundles to use.