I am using assets bundle to dynamically add prefabs to a scene and those prefabs can be cloned by the users. When a user clone a prefab, I need to determine if the prefab has been loaded. If not, then I will use the WWW class to load the asset bundles with the prefab.
Question is, how do I know that a prefab is loaded and ready to be clone?
asked Apr 19 '10 at 05:41 PM
If you know the name of the prefab you could try GameObject.Find. A return value of null would mean it is not loaded.
Please post your results!
answered May 29 '10 at 05:49 AM