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What does "The type or namespace name x could not be found" mean?

hi im am making an hack and slash game from the BurgZergArcade tutorial and im facing an error that said : The type or namespace name `Skill' could not be found. Are you missing a using directive or an assembly reference? plz help me and explain to me whats wrong so i can improve my skill :)

code:

using UnityEngine;
using System.Collections;
using System;     //added to acces the enum class

public class BaseCharacter : MonoBehaviour {
    private string _name;
    private int _level;
    private uint _freeExp;

    private Attribute[] _primaryAttribute;
    private Vital[] _vital;
    private Skill[] _skill;

    public void Awake () {
       _name = string.Empty;
       _level = 0;
       _freeExp = 0;

       _primaryAttribut = new Attribute[Enum.GetValues(typeof(AttributeName)).Length];
       _vital = new Vital [Enum.GetValues(typeof(VitalName)).Length];
       _skill = new Skill [Enum.GetValues(typeof(VitalName)).Length];

       SetupPrimaryAttribute();
       SetupVitals();
       SetupSkills();
    }


    public string Name {
       get{ return _name;}
       set{name = value;}
    }

    public int Levvel {
       get{return _level;}
       set{_level = value;}
    }

    public uint FreeExp{
       get{return _freeExp;}
       set{_freeExp = value;}
    }

    public void AddExp (uint exp){
     _freeExp += exp;

       CalculateLevel();
    }

    //take the avg of all the players skill and assign that as the player level
    public void CalculateLevel(){

    }

    private void SetupPrimaryAttribute() {
       for(int cnt = 0; cnt < _primaryAttribute.Length; cnt++){
         _primaryAttribute[cnt] = new Attribute();
    }
    }

    private void SetupVitals(){
       for(int cnt = 0; cnt < _vital.Length; cnt++){
         _vital[cnt] = new Vital();
    }
    }

    private void SetupSkills(){
       for(int cnt = 0; cnt < _skill.Length; cnt++){
         _skill[cnt] = new Skill();
    }
    }

    public Attribute GetPrimaryAttribute(int index){
       return _primaryAttribute[index];

    }


    public Vital GetVital(int index){
       return _vital[index];
    }

    public Skill GetSkill(int index){
       return _skill[index];
    }

    private void SetupVitalMofifiers(){
       //healh
       GetVital((int)VitalName.Health).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), .5f));

       //energy mana
       GetVital((int)VitalName.Energy).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution), 1));

       //mana
       GetVital((int)VitalName.Mana).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower), 1));
       }

    private void SetupSkillModifiers(){
       //melee Offence
       GetSkill((int)SkillName,Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Might),33f));
       GetSkill((int)SkillName,Melee_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness),33f));
       //melee Defence
       GetSkill((int)SkillName,Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
       GetSkill((int)SkillName,Melee_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Constitution),33f));
       //magic Offence
       GetSkill((int)SkillName,Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
       GetSkill((int)SkillName,Magic_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.WillPower),33f));
       //Magic Defence
       GetSkill((int)SkillName,Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
       GetSkill((int)SkillName,Magic_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Willpower),33f));
       //Ranged Offence
       GetSkill((int)SkillName,Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Concentration),33f));
       GetSkill((int)SkillName,Ranged_Offence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
       //Ranged Defence
       GetSkill((int)SkillName,Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Speed),33f));
       GetSkill((int)SkillName,Ranged_Defence).AddModifier(new ModifyingAttribute(GetPrimaryAttribute((int)AttributeName.Nimbleness),33f));

    }

    public void StatUpdate(){
       for(int cnt = 0; cnt < _vital.Length; cnt++)
         _vital[cnt].Update();
       for(int cnt = 0; cnt < _skill.Length; cnt++)
         _skill[cnt].Update();
    }
}
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asked Aug 09 '11 at 08:32 PM

psychedelik gravatar image

psychedelik
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2 answers: sort voted first

It seems you're missing the Skill.cs source file which should contain the Skill class. If you are positive it exists, maybe it is located in another name space which you have to include to your using statements.

The error means that it understands you're trying to access a type (the Skill class) but it can't be found in the project, so it doesn't know what to do with it.

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answered Aug 09 '11 at 08:37 PM

Statement gravatar image

Statement ♦♦
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Ran into this problem as well. In my case, I was trying to use C# to access a Javascript class. This isn't possible. (Unity 3.5)

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answered May 03 at 06:18 AM

JustinReinhart gravatar image

JustinReinhart
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asked: Aug 09 '11 at 08:32 PM

Seen: 7027 times

Last Updated: May 03 at 06:18 AM