Beast Lightmapped object can't be lit by realtime lights?

Is it possible to have a Beast lightmapped model which also shows realtime vertex lighting from a point light?

Whichever shader I use, my Beast-lightmapped model remains unlit by the realtime point light in my scene.

Ah, works now! I just selected the standard Diffuse shader for my geometry and rebaked the Light Map. Also made sure the point light was set to Realtime Only. Now I have lightmapped shadows and a realtime light :slight_smile: