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Hey, I'm trying to make it so that when you click on an object in the scene (like for example to pick up a piece of paper) it pops up on the screen and shows a graphic texture (for example, showing what the paper says), then click like "EXIT" and go back to the game. Javascript would be helpful thanks. Edit:
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This could be a fairly simple way of implementing this. It simply makes a GUITexture appear on the screen when a "paper object" is clicked, showing the texture of your choice. Another click on the popped-up texture itself makes it dissappear. 1) Create a new "GUI Texture" GameObject (from the gameobject menu). Name it "Paper Popup". 2) Set the texture (using the dropdown) to "None". 3) Create a new Javascript Script, name it "PaperPopup" (it's important to get that name exactly right because it's referenced in the 2nd script). Paste this into it:
4) Drag that script from your project pane onto the GUITexture Gameobject you just made in the hierarchy. 5) Create another new Javascript script, and name it "Paper" (again, it's important to get that name exactly right because it's referenced in the 1st script).This script should go on each separate piece of paper. You might want to make a prefab paper object, with this script attached, and then create instances of that for each piece of paper in your game.
6) Create your pieces of paper objects around your scene. You can set the "popupTexture" variable on each piece of paper to whatever texture you'd like it to show when clicked, or you can leave it unassigned to have it pop up with the actual same texture used on the surface of the paper object. 7) That should be it! Hit play and test your game! I used "OnMouseDown" for clicking on the paper objects, and "OnMouseUp" for dismissing the popup, as a simple way of avoiding problems where the cursor may be over both the popup and the obscured original paper object at the same time (because using OnMouseUp for both of these can mean that the paper is immediately popped up again by the same event). really good but one prob, the first script has an error at the' function Show(paper : Paper) { function Show(paper : Paper) { Assets/PaperPopup.js(9,23): BCE0018: The name 'Paper' does not denote a valid type.
Apr 20 '10 at 03:50 AM
DTJ Productions
Ah, sorry I neglected to mention that the 2nd script must be named "Paper"! (I've edited the answer to include this).
Apr 20 '10 at 08:30 AM
duck ♦♦
This is perfect for what I'm trying to do also, only thin is, is that I can still fire my gun when the pop up is open which can be deadly if I have my rocket or grenade launcher selected. Is there a way to freeze the scene while this window is open and disable the gun temporarily so that way yur now wasting anunition just to open and close the window, also as a bonus it would be cool if the background behind the window was out of focus or darkened so that way your attention is on the popup window, Maybe even a timer to close the window would be cool, anyone know how to do that with this code?
Feb 22 '11 at 07:27 PM
Michael 12
could you translate that to c# please???
Jan 16 '12 at 08:59 AM
jadedxoxo
i dont get the end on adding them to the apers. on the gameobject paper or what??
Dec 11 '12 at 01:49 AM
AwsomeRod
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Hi, I need to do this interaction but with a trigger instead of clicking. I've tried to put this script with a OnTriggerEnter but it doesn't work. What am I doing wrong? I just changed the OnMouse on both, and put the "paper" on a box collider trigger. Can anyone help me?
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Hi, I'm trying to make the same but with box colider trigger. changed this script OnMouse codes for OnTriggerEnter, but nothing works. I've puted the pepaer script on a box collider trigger. Can anyone help, please? That's huge, thank you, here's the package, you have to have the controllers unitypackage installed also http://dl.dropbox.com/u/102638093/paper_popup.unitypackage 12K Having a trigger collider version would be good also, can't always get the mouse cursor in various other projects and kits.
Dec 25 '12 at 05:14 PM
hike1
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Edited title, tags and added a sentence in the question body to aid search results - because the answer is applicable to many more situations than the specific example of reading a piece of paper.