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I think the subject line says it all. But, is it possible to make an Editor script (callable through the Editor menus) where we call the Editor rightmouse command "Reimport" on a folder, but hardcode it to the folder "Resource/Models"? Just wondering if this is possible?
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This little script will import all the assets contained in the folder you currently have selected, and all it's sub-folders. Just save this script in a folder in your project called Editor. Next, go to Assets > Reimport Folder and it will reimport the folder you currently have selected. cool! very interesting. Didnt know I could use AssetDatabase object without having the real Unity asset server.
Aug 09 '11 at 11:05 AM
BerggreenDK
AssetDatabase is for everyone, it's the (local) database of assets in your project.
Aug 09 '11 at 11:43 AM
Waz
As Warwick says, it's the API you use from inside Unity to reference stuff inside your project folder. Also means you can, in edit mode, load in stuff without using Resources.Load.
Aug 09 '11 at 11:46 AM
Joshua
Yummy! thanks for making this so obvious to me now. Thanks a lot! Great!
Aug 09 '11 at 12:10 PM
BerggreenDK
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i needed this to reload screenshots that i use as savegame thumbnails. just saying that this did the job for me:
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I still don't get it. You copy the script in a txt flile, name it randomly and place it inside Editor folder in Unity installation dirrectory? It doesn't work for me. I hope that this script would solve my problem: when I import a big pack of assets linked together(by copying all the folders of the pack inside Assets folder), when Unity imports all, it crashes. If I import only parts of assets, all the links are broken.
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Why would you need to reimport? Any directories within the resource folder can be accessed with Resources.Load() and obviously if you overwrite a resource, which you have pointed to in your could it will be automatically "reimported" anyway. If this isn't what you looking for, comment back :) we often ajust the fbx models and needs to reimport certain folders. Sometimes we also add new fbx or remove some of the old ones, so we remove them all from a folder and replace them with the "active" one. Then we do a reimport.
Aug 09 '11 at 11:06 AM
BerggreenDK
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