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MouseOrbit snaps to center of "target".

Hi everyone.

I have a small modified script of "MouseOrbit". The problem is that When I click the left mouse button(Fire1). The camera(the object attached with the mouseOrbit script) snaps to the center of the object. But I would like it to not snap to the center of the "target".

I apologize my poor description I do simply not know how to formulate myself.

var target : Transform;
var distance = 10.0;

var xSpeed = 250.0;
var ySpeed = 120.0;

var yMinLimit = -20;
var yMaxLimit = 80;

private var x = 0.0;
private var y = 0.0;

@script AddComponentMenu("Camera-Control/Mouse Orbit")

function Start () {
    var angles = transform.eulerAngles;
    x = angles.y;
    y = angles.x;

    // Make the rigid body not change rotation
    if (rigidbody)
       rigidbody.freezeRotation = true;
}

function LateUpdate () {
if(Input.GetButtonDown("Fire")){
    if (target) {
        x += Input.GetAxis("Mouse X") * xSpeed * 0.02;
        y -= Input.GetAxis("Mouse Y") * ySpeed * 0.02;

      y = ClampAngle(y, yMinLimit, yMaxLimit);

        var rotation = Quaternion.Euler(y, x, 0);
        var position = rotation * Vector3(0.0, 0.0, -distance) + target.position;

        transform.rotation = rotation;
        transform.position = position;
    }
}

static function ClampAngle (angle : float, min : float, max : float) {
    if (angle < -360)
       angle += 360;
    if (angle > 360)
       angle -= 360;
    return Mathf.Clamp (angle, min, max);
    }
}

So do you know how not to make the camera snap center of the "target"?

Thanks.

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asked Aug 08 '11 at 01:13 PM

Mathias gravatar image

Mathias
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asked: Aug 08 '11 at 01:13 PM

Seen: 320 times

Last Updated: Aug 08 '11 at 01:14 PM