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why does unity lag?

my question is why does unity lag when i add grass and or trees or even when i add animations or textures i noticed that the frame-rate decreases is there a way to achieve greater performance while having a decent amount of vegetation like trees and grass, or what technique should i use while creating a new map to reduce the decrease of frame rate.

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asked Aug 08 '11 at 10:42 AM

darkcookie gravatar image

darkcookie
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Which platform?

Aug 08 '11 at 10:50 AM Waz

on pc platform

Aug 08 '11 at 08:20 PM darkcookie

One suggestion is go to your terrain and you can lower the detail distance and the tree render distance, depending on how far you can greatly reduce your lag although this does not affect animations

Aug 08 '11 at 08:26 PM logty

yes i did that but the problem is that the map is a forest and if i lower the render distance the game loads too late and it looks like tree pictures turn into the 3d model ...

Aug 08 '11 at 08:51 PM darkcookie

by lag you mean framerate drop? in that case it's not lag it's stutter (video). Lag is network related.

Anyhow, you only have trees and vegetation in your scene, i guess, and you're playing in first person?

Aug 09 '11 at 05:38 AM roamcel
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It must be because of the number of objects on screen, which require more recources. Try reducing the amount and/or size of grass/trees, or lower the graphic quality one or two levels. It should increase the performance.

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answered Aug 25 '11 at 02:08 AM

Illogical-Ironic gravatar image

Illogical-Ironic
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asked: Aug 08 '11 at 10:42 AM

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Last Updated: Aug 25 '11 at 02:08 AM