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I have a script that allows the user to assign different Shaders. In the Inspector when clicking on the property a list of available shaders shows up. However in this list are only shaders that reside in my assets folder and not the built-in shaders. How can I get the editor to show the built-in shaders as well? (as it does when assigning a shader to a material)
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Already answered. http://answers.unity3d.com/questions/5453/list-built-in-shaders-in-inspector
Oops. Overlooked that one. Thanks.