I have a projectile that is instantiated from the transform.parent.position and rotation, but I would like to offset the 'Z' position by positive 4.
How would I be able to achieve that?
I tried doing:
But then that resets X and Y to 0. I also tried:
But that goes a little funny when I move my character - the X and Y positions seem to change.
Have you tried:
I hope this helps.
answered Aug 06 '11 at 12:14 AM