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When building a landscape from cubes and lighting them I get these ugly effect. The cubes are perfectly arranged, so there shouldn't be this effect.
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Unfortunately, due to Z-fighting, you can't be that lazy with your modeling. http://www.youtube.com/user/JessyUV#p/c/31F6A116DCCC9F61/22/f7zDKlsyu6s You can, and should, definitely arrange primitive colliders like that, though.
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Hey!
In the image they don't look perfectly arranged though.. they seem to overlap. And that would indeed cause the effect you're seeing.