Problem applying textures to imported blender objects

For some reason, when I am attempting to apply a texture to any model created in blender, the texture never applies correctly. For example, lets say I have a black and white checkerboard texture and I want to apply this to a cube. If I import a cube from blender and apply the texture, the cube becomes white. If I make a cube in Unity and apply the texture, it correctly displays the texture on the cube’s surfaces.

No matter what I do, it’s as if the UV’s are all screwed up and Unity is only displaying a single pixel of the texture on imported models.

Any help would be awesome, I’ve been trying to solve this problem for a couple days now to no avail.

The anwser is simple! In Blender click the object and under the mesh options click “New” next to UV Texture. I hope this fixes your problem! :slight_smile:

look this : UV Unwrapping In blender - Tutorial by MysticDuder - YouTube
http://wiki.blender.org/index.php/Doc:Manual/Textures/UV/Unwrapping_a_Mesh
Reference/Release Notes - Blender Developer Wiki

What “mesh options” are you referring to in Blender? I am using v2.57. Are you talking about the “object data” tab of the object, the icon with that looks like an upsidedown triangle?

Under editing (F9) There are Link and Materials, Mesh, Multires, Modifiers and shapes. Under “mesh” Part of it says UV Texture. Next to that there is a button that says New. Click this before saving the model. :slight_smile: