For some reason, when I am attempting to apply a texture to any model created in blender, the texture never applies correctly. For example, lets say I have a black and white checkerboard texture and I want to apply this to a cube. If I import a cube from blender and apply the texture, the cube becomes white. If I make a cube in Unity and apply the texture, it correctly displays the texture on the cube’s surfaces.
No matter what I do, it’s as if the UV’s are all screwed up and Unity is only displaying a single pixel of the texture on imported models.
Any help would be awesome, I’ve been trying to solve this problem for a couple days now to no avail.