Is Unity the best fps game maker one or is there an other program?
I want to make a fps game where people can go online.
Is unity the best one to make it ?
and I will not USE FPS CREATOR NOOOOOOOO
I'm saying yes too. While it's somewhat subjective whether Unity is the best, it's certainly one of the best. Its particular strengths in this area are:
It's particularly well suited to individuals or small teams, and you can deploy commercial products with the free version (until your company passes a certain relatively high turnover threshold).
If you download the free version to test it out, here's a great way to try out just how fast you can get a prototype up and running. You can get a first person WSAD + mouse controlled view around a scene in minutes.
1) Create a new project, and be sure to include the "standard assets" package
3) You should now have your scene visible in the "Scene View". (If not, select your scene's root node in the hierarchy, then move the mouse over the scene view and hit "F").
4) We're going to add Unity's ready-made first-person controller, which has a built-in camera, so - Delete the current "Main Camera" object from your hierarchy pane.
5) In your "Project" pane, look in Standard Assets -> Prefabs. Drag the "First Person Controller" prefab from there into your scene.
6) Move the First Person Controller in your scene to the desired starting position.
7) Hit play, explore your new scene using mouse to look, use WSAD or Arrow keys to move and strafe, and hit space to jump!
and note, remove all sorts of animations/sounds if you do not have them.
Yes, Unity is best, but is realy realy hard to make a game in it. :)
How i make a game in it? I have see 20 videos on YouTube but i cant still make a game. Please help
answered Apr 07 '11 at 04:54 AM
I have used Unity and I absolitely love it for its simplicity. BUT i will have to disagree with almost every answer here because the few multiplayer FPS's I have played that have been made with unity are so laggy that they are no fun to play.
Ofcourse you can argue that this can be fixed with decent planning and hard core programming skills, but I think you'd be better off just going with UDK that is more specifically tailored for your particular request (multiplayer fps).
answered Apr 07 '11 at 09:10 AM