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Hi, I'm new to Unity. I'm not seeking to make a game at all, just a simple application so I can walk around in FPS perspective and view my 3ds max scenes. I'd like to have a bit of physics though. I have applied a Rigid Body to my meshes. Problem is, I would like them to fall over if the mass is low (or high?) enough. So can someone make a quick script that makes the object fall over when the player collides with it? I am using the FPS controller asset that comes with Unity 3.
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Ok, I'll try this immediantly. I already had rigidbody's for the meshes, I'll go and add one to the FPS camera child.
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What you are asking is actually easy, but can't be performed with a script that one would be able to cut & paste here. What you need is basically to:
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First off, don't reply to answers with more answers. Second, I've retagged your question with "write-my-code" in the hopes that nobody will ever find it.