I've recently uploaded a copy of my Unity project to my Cornerstone SVN. I've followed the steps instructed here http://unity3d.com/support/documentation/Manual/ExternalVersionControlSystemSupport.html
I noticed that some .asset files are not listed in document, so I ignored them, but now everytime I check out a copy, the Build Settings doesn't get saved, and I need to re-set them (I'm using Unity iPhone btw).
Should all .asset files in the library be committed?
I'm having the same issue. I tried committing all the .asset files in the top-level of the Library directory, but none of them had an impact on the Build Settings. Has anyone found a solution to this problem?
Answer by Tseng
Apr 19, 2012 at 03:54 AM
Despite it being an old questions
With Unity 3.5 unity as introduced .meta files in Unity3d (was Unity Pro before). You must enable it in
Edit > Project Settings > Editor and switch "Version Control Mode" from "Disabled" to "Meta Files".
This will create a .meta file for each folder and asset and make the project Version Control compatible.
Now, delete "Library" and "Temp" folders if they exist. They must not be versioned and put the on Ignore, so you don't accidentally check them in. The Library folder will be rebuilt once you start Unity3D .
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users post good questions and use the site effectively we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
4 People are following this question.
Unity & subversion (without Unity Pro)
Meta files not getting updated?
Unity iPhone and SVN
Unity and Source Control (without Unity Pro)
Can I share max file assets with external version control support like I can with Unity Asset Server?