I have just downloaded Explosion/Detonator Framework
I’ve the following scenario:
- Use the Standard Assets Third Person Controller
- Add RigidBody to Third Person Controller
- Attach the Detonator (from Component Detonator > Detonator)
- Uncheck Detonator "Explode On Start"
- Attach the Detonator Sound (from Component Detonator > Sound)
- Attach NearExplosionA to Detonator Sound
- Attach FarExplosionA to Detonator Sound
I then got the following error: “NullReferenceException DetonatorSound.Update () (at Assets/Standard Assets/Detonator/System/DetonatorSound.cs:27)”
What did I do wrong/miss? Is this a correct way to do it?
Thanks in advance for your help.