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Liquid Particle Physics Rendering

I'm making a game that uses liquid particle physics so that water and other liquids can pool and form blobs similar to the physX demonstrations. The question is how to make the individual particles render as a single sheet of water in indie unity. Do I need to use a mesh that wraps around groups of particles?

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asked Apr 16 '10 at 05:54 PM

spinaljack gravatar image

spinaljack
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A method which could probably be implemented in Unity would be to treat the particles as "metaballs" and render their combined surface using the Marching Cubes or Marching Tetrahedron algorithms.

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answered Apr 16 '10 at 08:05 PM

duck gravatar image

duck ♦♦
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I feel the same way

Apr 16 '10 at 08:27 PM Horsman

That's interesting, I'll work on some implementations.

Apr 16 '10 at 09:05 PM spinaljack

let us know how you get on, I'd love to see a demo!

Apr 17 '10 at 09:48 AM duck ♦♦

How can we do it?

Aug 10 '11 at 07:21 AM limdingwen

Did anyone end up implementing the metaball particles? I would love to use something like this in my game but I'm new to graphics programming and have no clue where to start as far as "rendering their combined surfaces"

Nov 21 '12 at 10:01 PM TheValar
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asked: Apr 16 '10 at 05:54 PM

Seen: 5333 times

Last Updated: Nov 21 '12 at 10:01 PM