Hi guys, my game is crashing when I load between certain scenes on an iOS device . Here is a couple screenshots of the output from the Unity profiler showing the spikes.
This first one is from a main menu screen with an OnGUI function to another menu scene with an OnGUI function, so there are only textures in the gui and a 3d model of a character:
This second one is from that second menu scene to a large level with many objects:
What are the sort of the optimisations I need to be doing in order to reduce this and eliminate the crashing? This has only started happening recently, since I upgraded to 3.4 (perhaps this is to do with it?) Also my texture memory spikes at around 35mb for the single loading frame. Although all my textures are 256*256 pixels with a couple being 512px (all compressed and pvrtc 4 bits)
Thanks for any help you can provide me with!
asked Aug 04 '11 at 05:26 PM