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Hello, I'm working on a little project, basically its going to be a target range. Right now I have 3 targets (cubes) that are animated, so they are moving side to side. I have the ability to shoot spheres at them. What I want to happen is that the cubes fall down when I hit them (topple over). Few problems I'm having:
Could someone give me some advice, I would be very grateful.
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Use a hinge joint, but instead of animating the cube, make a second, kinematic, collider-less rigidbody to connect the hinge to, and animate that other rigidbody instead.
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