When you paint trees/plants, are those trees still considered as a GameObjects?
i have a situation where i have a script inside a tree prefab, then painted it on the terrain, but during runtime, i cannot access the script because i think it doesnt count as a Gameobject anymore.
the scripts works when i manually placed the trees on the scene, but i dont want to put thousand of trees manually :(
asked Apr 16 '10 at 05:12 AM
Actually no, they aren't GameObjects. The foliage information for the terrain is stored in a particular optimized array format, then the trees are created/transformed/destroyed on the fly based on the distance from the camera. The terrain system wouldn't work very effectively if the trees were like individual prefabs.
answered Apr 16 '10 at 05:38 AM