I am experiencing a weird problem while porting an ios game to android. The game consists of a MainMenu and several Levels which are all in separate scenes. The levels contain lots of assets, the MainMenu only a few. Now loading times of the levels seems to be as expected (~5-10s) after I converted the textures to RGBA 16 bit. If the game returns to the MainMenu however the load times exceed 10 minutes. And after that it will probably crash (guessing memory).
Also we load an empty scene in between levels to let unity do some cleaning. Even that scene takes about 5 minutes to load after playing a level. So I suspect it's more the unloading time than the loading time. Anyone experienced this and knows a way around it?
Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.
The best place to ask and answer questions about development with Unity.
To help users navigate the site we have posted a user guide.
If you are a new user, check out our FAQ for more information.
If you are a moderator, see our Moderator Guidelines page.
We are making improvements to UA, see the list of changes.
For troubleshooting common problems with Unity 5.x Editor (including Win 10).
Answers and Comments
2 People are following this question.
Android Loading indicator styles? (Make it look like a normal indicator and not the ugly pixelated one)
Android: Reloading scene causes graphics bug
Why is first time level load much slower? (iPhone)
android crash when loading (unity 5.0.2p3)
Slow Android load times