has anyone out there been experimenting with unity and augmented reality is it possible are there any tools or plugins available
Answer by SisterKy
Jul 29, 2011 at 07:18 PM
I thought this should probably be a link-list and go in a Community Wiki...
Please feel free to add and edit to your heart's content...
Unity-Interface for ARToolkit
UART building on ARToolkit
SLAM edge detection system
mac + iSight + opencv + unity = magic
Flash webcam assisted Augmented Reality
Honey Nut Cheerios AR (proprietary AR system)
I copied these links from the answers in this question and from following links:
Fantastic answer - exactly what I was looking for. Someone give this gal a medal! :)
XD I really wonder why people keep calling me 'guy'
You're welcome =) - Greetz, *Sister*Ky ;)
Haha...my bad:) I rarely look at names an operate under assumption that 99% (?) of people here are males here... Fixed it :)
how do you get the seeingmachines Face API to work with unity?
Honey Nut Cheerios link is 404, here's an Archive.org copy
Answer by straydogstrut
Apr 15, 2010 at 08:47 PM
The other day I found this topic on the forum about UnityAR - an Augmented Reality project that hooks into the ARToolkit to allow you to use webcams as input devices for stuff like pattern recognition. I haven't followed it up myself, but might be worth a look.
Let my know what else you find as this is an area i'd be interested in too=)
looks interesting, but it's windows only :(
Answer by ina
Oct 05, 2010 at 01:03 AM
It looks lke Unity has partnered with Qualcomm's AR Challenge - Unity is part of the SDK provided @ http://developer.qualcomm.com/dev/augmented-reality/developer-challenge
Interesting, they already have beta for Android. Would you happen to know about Unity3D & AR on osx ?
supposedly after the qcar gets out of beta, it'd be available for other devices - the imagetargets stuff could easily be adaptable to desktops in general
Answer by user-10681 (google)
Mar 24, 2011 at 03:46 PM
We developed a toolkit for Unity called UART that tracks typical ARToolKit style markers using an abstracted interface to a patched version of ARToolKitPlus or StbTracker. There is a sorceforge project here. The toolkit allows for desktop development with the camera on either OSX or Windows with 1-click publishing to iPhone. I should point out that we did this work on the 3GS and XP and are not actively developing the project for iPhone 4 or the more recent public video APIs. We had a lot of contact with Qaulcomm and UART provided some inspiration for their Unity plugin.
Great work btw. the UART setup is great. With a little tweeking, I had it up and running in no time on MAC. I have not been able to get it to work on PC however. Is there a minimum system requirement on PC?
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Answer by GLeonio
Mar 12, 2013 at 10:32 PM
I compiled a list of some top tutorials on the basics of creating an augmented reality app. Hope it can be useful to other developers here. http://www.verious.com/board/Giancarlo-Leonio/3d-android-augmented-reality
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