1) What happened When trying to build for Android the Editor throws the following Exception: - starting compile Library/ScriptAssemblies/Assembly-CSharp.dll, for buildtarget 13
This always happens to me regardless of the project. Even an empty project with a scene containing only a cube. I suspect there is something wrong with my Java/AndroidSDK setup, but don't know what.
My guess was that the Editor calls java with the above command line to get a list of available targets. So I did that manually from the command line and that works without an Exception.
I am on Windows7 with the latest AndroidSDK and JDK. Unity3.4
asked Aug 02 '11 at 11:59 AM