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Terrain for Mobile

Hi All!

I just upgraded to Unity 3.4, and started working with the mobile terrains. I used to make my terrains for mobile by exporting a Standalone/browser terrain, depolymize it, cut it in pieces, and import it to the mobile project.

How does the terrain for the mobile systems work? Is occlusion culling not necessary anymore? Can I just build terrains now as I did in the standalone projects?

And, does this mean that all Terrain related plugins, Tree Creator, Advanced Terrain editor, etc, all work for mobile projects?

Thanks in advance!

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asked Aug 02 '11 at 11:54 AM

ThomasQ gravatar image

ThomasQ
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Terrains should be fully integrated. They need GL ES 2.0 to be functional.

Occlusion Culling still works with terrains so you should still use it, and all the plugins should work as well.

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answered Aug 02 '11 at 01:21 PM

Peter G gravatar image

Peter G
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Thanks for clearing that up man!

Aug 02 '11 at 01:25 PM ThomasQ
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asked: Aug 02 '11 at 11:54 AM

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Last Updated: Aug 02 '11 at 01:25 PM