I have a 30-day game I just finished and am looking to continue tweaking / polishing it. All of a sudden yesterday a new bug was introduced where the voice over audio I have playing at the beginning of all Chapters after the first one get fastforwarded for the first second or so.
You can play the first level and when it loads the second you'll hear the mousy fastforward sound. All I'm using is a game object in the scene with an attached AudioSource that has a AudioClip assigned to it that play on awake. This is how all the chapters work, including the first one, which doesn't have the issue.