I am trying to figure out if there is a constructor/start/awake kinda event on this object, but the documentation needs a little further development it seems at the moment.
I need to have somekinda static value or something that I can count, because when I do multiple imports, I get the event pr. model (which is great btw), but I need to calculate how many + assign certain values to the model, depending on how many I already have.
This one fires nicely:
But is there any "before we start to import xx models" function that can initialize a counter etc.?
Edit #1 I would like to be able to have ZERO value before running the "Reimport" which can be fired with right mousebutton on any Ressource folder.
If its a static, it keeps going up and up and thats great while importing, but afterwards or before, I need to be able to set it back to zero for next run.
Reason is that I would like to build some kinda PROGRESS indicator for the import, like 234 of 3424 models.
Right now, my only option is to make a menu function that resets the static value or let the server return the "count". But the server ALSO needs to know when to start over.
Lastly, I cant seem to get WWWform to work with AssetsImporter ??? cant corutines be spawned from within this?
Maybe you could just define a constructor for your AssetPostprocessor, although I can't remember how long Unity keeps the instance of each AssetPostprocessor.
answered Aug 02 '11 at 02:23 PM