x


LookAt rotation limit?

Hi,

I'm making a vehicular combat game, but I have a problem. When a car is in front of me, my guns follow him, but that's good. The problem is that I can't get them working with a limitation.

when I look at the angle they turn and do a lookat if they ar within the limit, they are stuck till the lookat seconds ar over.

var Gun1:Transform;
var Gun2:Transform;

var minimumY:float=-45;
var maximumY:float=45;
var CountDown:float=2.5;
var MaxCarDistance:float= 75;

private var rotationY:float =0;
private var originalRotation:Quaternion;
private var beginTime:float;
private var restSeconds:float=0;
private var Car: RaycastHit;
private var GunAngle1:float;
private var GunAngle2:float;

function Start ()
{
originalRotation = transform.localRotation;
beginTime = Time.deltaTime;
}

function Update () 
{

GunAngle1 = Quaternion.Angle(originalRotation, Gun1.localRotation);
GunAngle2 = Quaternion.Angle(originalRotation, Gun2.localRotation);

var hit : RaycastHit;
if (Physics.Raycast(this.transform.position, this.transform.forward,hit,MaxCarDistance)) 
{
    if(hit.collider.tag == "AICar")
    {
        Debug.Log("raak");
        Car = hit;
        restSeconds = CountDown;
    }
}
if(restSeconds>0)
{
    if(Car.collider.tag == "AICar")
    {
        Debug.DrawLine (transform.position, hit.point); 
        if(GunAngle1 > minimumY  && GunAngle1 <maximumY ) Gun1.transform.LookAt(Car.transform);

        if(GunAngle2 > minimumY && GunAngle2 < maximumY)  Gun2.transform.LookAt(Car.transform);

        //transform.LookAt(hit.transform);
        restSeconds -=Time.deltaTime;
    }
}
if(restSeconds <=0)
{
    Gun1.transform.localRotation = Quaternion.Slerp(Gun1.transform.localRotation, originalRotation, Time.deltaTime*8);
    Gun2.transform.localRotation = Quaternion.Slerp(Gun2.transform.localRotation, originalRotation, Time.deltaTime*8);
}
Debug.Log(restSeconds);
}

Thanks in advance

more ▼

asked Apr 14 '10 at 01:58 PM

Deoxyz gravatar image

Deoxyz
94 2 3 7

(comments are locked)
10|3000 characters needed characters left

0 answers: sort voted first
Be the first one to answer this question
toggle preview:

Up to 2 attachments (including images) can be used with a maximum of 524.3 kB each and 1.0 MB total.

Follow this question

By Email:

Once you sign in you will be able to subscribe for any updates here

By RSS:

Answers

Answers and Comments

Topics:

x2168
x329
x287
x243
x134

asked: Apr 14 '10 at 01:58 PM

Seen: 1985 times

Last Updated: Apr 14 '10 at 01:58 PM