hi, i have a problem
i have a cylinder object shaped like a stick(dont know the right word) and i have imported model of a ring which is above that stick with a rigidbody on it. my question is β¦ is it a way to trigger something when the ring (which is falling from the gravity), goes right through the stick.im makin a game which gives points for every ring that jab on that stick.
ps. sry for my bad english
You can create a primitive collider to the βholeβ of the ring, and make it a trigger. Then make a script, that gives you a point, when the primitive collider triggers the stick.