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How do I pre-prime a particle system so that it looks like it has been running for a while already?
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Like this: (I tried to use ParticleEmitter.Simulate a while ago without success, but today it suddenly dawned on me how it needs to be used - basically you need to call it with small time increments, just as it would get from a slow progress of frames; I would argue that the simulator should always have a minimum resolution - like that 0.03 above, and should sub-simulate even when the framerate is low to ensure a reasonably consistent visual result)
Jul 30 '11 at 02:46 AM
Waz
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