Fast moving object not detect collision

Hello,

I am having an issue with collision detecting. My marble sometimes fall under the map, when falling at a higher speed. I am using mesh colliders, because the map elements are blended, so they cant use primitive colliders.

Is there any way to fix this, or reduce the risk of falling over?

Use continuous collision detection instead of discrete collision detection.

Try DontGoThroughThings.

In a worst case, you could manually handle the detection by casting a ray from the marbles old position to the new position and finding any points where it intersects. This should catch all but edge cases where the object would travel just past the edge of the mesh. That wouldn’t really give you any physics reaction but it would let you catch cases where it falls when it shouldn’t.