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I found this excellent script in the wiki, Transform Utilities .It really speeds the workflow by 50 percent when you try to place objects in http://Unity.It aligns objects with minimum and maximum value. But still there are many cases that you need more control. Is there any vertex to vertex snapping script like maya or max ? I searched the forums but I didn't find anything. I was wandering if any of the more experienced users have come accross a tool like that. Does Unity 3 improves the existing snapping system ? Thanks in advance .
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Proper Vertex Snap has been introduced with Unity3: http://unity3d.com/support/documentation/Manual/Positioning%20GameObjects.html From the new Manual: Using vertex snapping in Unity is simple. Just follow these steps:
A video on how to use vertex snapping can be found here: http://vimeo.com/10945727 GabrielR Thanks for updating this old question. Let's hope that this will happen with all the rest of UNITY 2.x Questions
Oct 04 '10 at 03:15 PM
alexnode
Note that for Cloth meshes, you need to add a MeshFilter for snapping to work.
Feb 06 '11 at 10:44 PM
Waz
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So if you want to make a script like that, someone will need to identify each vertex on mouse enter in the editor and then create a dummy gameObject at the exact coordinates of the vertex, and then after making your root object child of the dummy you should be able to drag the object in a second vertex ... hmmm