I’m new to networking, but I’ve figured out the basics of initializing server and clients and NetworkViews on game objects. This is all using the same code base - starting two instances of the same application.
What I want to do is have 2 separate applications able to network. One will be a server application and the other a kind of remote control - two separate code bases. I’ve tried this and the applications connect to each other (OnConnectedToServer and similar functions are triggered), but Network.Instantiate doesn’t work. I typically get an error about a NetworkView being missing, even though the Prefab is identical in both applications.
I’m wondering if there is something in the configuration of the applications that would allow them to network? Maybe a kind of ID or similar that identifies them as the “same” app? Or am I thinking about this the wrong way?