This code appears to no longer work:
unity3d.com - GUI.GetNameOfFocusedControl documentation (uses Return key to confirm a text field as alternative to a button)
It seems now that TextField eats all keys (even releasing of Shift and Ctrl, messing up their states).
Any ideas for workarounds? This is making my game unusable every time I show a TextField. Is there some new input method support or something that I can turn off to maybe avoid whatever added this bug?
asked Jul 28 '11 at 04:39 AM