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Questions About (Advanced Videogames physics)

do you know games such as

Onimusha Dawn of Dreams / Dynasty Warriors 6 (PS3, Xbox 360) / Dynasty Warriors 6 (PS2) / Tekken 5/6 / Soul Caliber 3/4 / Final Fantasy XII and XIII / Batman Arkham Asylum / Resonance of Fate / Hokuto Musou or Fist of the North Star / The Last Remnant / Harry Potter Half Blood Prince / Assassin's Creed I and II / Devil May Cry 4 / God of War III / Way of the Samurai 3

i was thinking of its physics on the character's hair, clothes and accesories was!!

for example, look at "onimusha - dawn of dreams" on ps2 have a great physics system on some of the characters hair and clothes!! i wonder what is it made with? with cloth/softbodies physics or ragdoll or something else? i mean that the physics was so smooth and perfect doesn't got disablement, damaged, ruined, or broken!!

and the (softbody/ragdolls/etc..) was mix with static object which doesn't occur physics (ex:- half softbody, and half not)!!strong text

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asked Apr 12 '10 at 12:29 PM

Darktz gravatar image

Darktz
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Apr 12 '10 at 03:13 PM Ricardo
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Hair and clothes are usually made using bones and then either animating these bones, or using some procedural technique to move them (for example some spring or rope "physics")

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answered Apr 12 '10 at 01:43 PM

Paulius Liekis gravatar image

Paulius Liekis
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is it possible to do in unity?

Apr 12 '10 at 03:05 PM Darktz

You definitely can skin and animate clothes and similar things just as other bones. I'm not certain about moving them with built-in physics - I'm not familiar with that area, but you can always write your own simple spring logic which is definitely doable.

Apr 20 '10 at 08:51 AM Paulius Liekis
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asked: Apr 12 '10 at 12:29 PM

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Last Updated: Apr 12 '10 at 01:44 PM