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bump maping and texturing

is there any way to make a material that has a bump map but no texture? because it seems that the bump map only shows through only in the places that the texture shows

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asked Apr 11 '10 at 02:10 AM

3dDude gravatar image

3dDude
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2 answers: sort voted first

Are you using the default shaders? If you are just remove the texture and your object will still be normal mapped.

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answered Apr 11 '10 at 11:18 AM

Peter G gravatar image

Peter G
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i am using normal shaders

Apr 11 '10 at 12:46 PM 3dDude

also i only wont to have a bump map but have the texture be alpha

Apr 11 '10 at 12:47 PM 3dDude

The default shaders reads the alpha on the main tex for everything but parallax mapping. So what I would do is make a plain white image with an alpha channel then a second texture with the normal map. You can change the main color to make the object whatever color you want. Other than that I cannot seem to figure out your problem because the normal map works without a color texture just fine for me.

Apr 11 '10 at 02:21 PM Peter G

thanks i'll try that

Apr 12 '10 at 02:31 PM 3dDude

If you find an answer useful you could at least clik and vote it up...

Jun 06 '10 at 09:30 PM GODLIKE
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Maybe I am wrong but I think he wants to simulate refraction on a windows by using only normal maps and making it transparent. Well, that's impossible. If it is transparent, you will not see the normals, unless it is only "a bit" transparent. There's a nice shader around for glass but it needs Pro version.

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answered May 23 '10 at 04:43 PM

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asked: Apr 11 '10 at 02:10 AM

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Last Updated: Apr 11 '10 at 02:10 AM