What I'm really looking for is to get from vector3 to euler angles.
I was thinking of converting a vector3 to a quaternion, and then using the eulerAngles method in the quaternion.
I want to be able to tell how many degrees away from Up the iphone's accelerometer is along a single axis.
Answer by Peter G
Apr 10, 2010 at 11:48 PM
I think you want to use Quaternion.LookRotation() to create a rotation facing that Vector then measure the angle of the new quaternion.
I could have sworn I tried that... Thanks!
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