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Hey I have someone talking in my game, and it is connected to an audio source. When I play it, the voice gets deeper and deeper how do I stop this?
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You can access the Audio Manager at Edit-->Project Settings-->Audio; check to see that the Doppler Scale is 1. Not sure if that could be it, but if the doppler effect was exaggerated, I wonder if it might cause something like this. Nah, this will affect doppler for the entire game. Take a look at this one instead:
Apr 14 '10 at 11:46 AM
Nicolaj Schweitz ♦♦
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I am not sure, but I think it plays multiple times the same audio file. If you have the audio activated by a trigger, don't activate it onTriggerStay but onTriggerEnter ... or avoid to play it every frame from function Update().
drag this .js script in your first person controller and assign a sound in the script from the inspector, make sure that you have an audio source in your controller and add a trigger tagged speak. And it should work.
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