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Dynamic Mesh Emitter

Hey all, was wondering if I put a Mesh Emitter onto my character, will the vertexes that each particle is emitting from change as the mesh animates or will they always emit from the zero pose?

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asked Jul 24 '11 at 11:06 PM

Xatoku gravatar image

Xatoku
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I'm pretty sure it only uses the zero pose (I've tried something like that in the past without success).

Jul 24 '11 at 11:33 PM Waz
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Unity doesn't have read access to animated meshes.

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answered Jul 25 '11 at 12:53 AM

Eric5h5 gravatar image

Eric5h5
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Thanks, what if I were to add individual Elipsoid emitters on the main bones I wanted to animate, could that essentially simulate what I'm going for?

Jul 25 '11 at 01:12 AM Xatoku

I can't think of a better way.

Jul 25 '11 at 01:18 AM Eric5h5
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asked: Jul 24 '11 at 11:06 PM

Seen: 1355 times

Last Updated: Jul 25 '11 at 01:18 AM