Is it generally safe to import objects that contain n-gons or should they be tripled first?
Any shader or texturing issues with n-gons?
I wouldn't use any n-gons on models that would need to be deformed of course.
Unity (and all graphics cards) can only use triangles; n-gons are merely a software construct in 3D apps, not something that's actually rendered by 3D hardware. If you don't triangulate yourself, then it will be triangulated on import, assuming the importer can handle it.
answered Jul 24 '11 at 03:49 AM