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I appears that Unity3d is banned explicitly by the new iPhone OS4 license. See:
Can Unity3d confirm this? It's a sad day.
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We just heard about the iPhone OS4.0 and the new Terms-Of-Service. While we believe we are fully compliant with these we are right now doing all we can to get this verified by Apple. As soon as we know precisely, we will of course share that info with everybody. Please hang tight while we get this sussed out. Update: here is our blogpost with our view on the situation so far:
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Here's an official statement regarding this question by our CEO David. UPDATE: Apple has taken back their stance on this topic, so Unity and the iPhone TOS is now no longer an issue. See this blogpost.
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Apple has agreed to relax standards on iOS game development. http://www.develop-online.net/news/35823/Apple-reverses-dev-tool-lockout "The mobile devices giant says it is 'relaxing all restrictions on the development tools used to create iOS apps' on the proviso that the resulting apps do not download any additional code." This is also going to open the way for flash developers as well. Apple's formal statement : http://www.apple.com/pr/library/2010/09/09statement.html
Sep 09 '10 at 04:48 PM
bowditch
Unity Developer Blog Post - http://blogs.unity3d.com/2010/09/10/unity-and-ios/
Sep 13 '10 at 07:41 PM
bowditch
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I dearly hope so...but on what basis are you making this judgement?
Seems depressingly clear. This is a legal contract, and you are not a lawyer. "Application" in this context is defined in Subsection "3.3" as "Any Application developed using this Apple Software". In that context, "Application" and "Apple Software" is defined (I think) in the definitions at the beginning of the LA. Not to mention that in this case, "originally", "developed", etc. are all words defined by legal precedence.
Apr 09 '10 at 07:09 PM
Andrey
(PS - IANAL either :-P)
Apr 09 '10 at 07:09 PM
Andrey
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Guys don't worry. Unity compiles all the code down through Objective-C or straight C/C++ before it gets deployed, so even though you write your game in C#, the code is still compiled as Apple-approved C code. ;) This won't present any problems at all, and you shouldn't worry. If Apple puts up a fight about this, it'll be bull* * * *, but I'm not worrying at all. We all know that, and that is what apple is banning right now.
Apr 09 '10 at 02:34 PM
Seth Illgard
So yeah, we have something to worry about.
Apr 09 '10 at 02:35 PM
Seth Illgard
Well, like I said, if they ban Unity, it'll be crap. I don't think Unity iPhone will stop existing just because Apple are jerks.
Apr 10 '10 at 03:02 AM
qJake
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This is a bit of an official Flash reaction! They sound angry ...
http://theflashblog.com/?p=1888
Likely relevant to your interests, on MonoTouch: http://lists.ximian.com/pipermail/monotouch/2010-April/001878.html
It's spelled i-everything for a very good reason. Self centered company is all it is. Wouldn't even care if they changed all the rules. I will gladly stay i-free for all eternity!
14 answers and there is still no accepted answer?